Lazarus
Engine for creating roguelikes in C++
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
oN__lzClass for exceptions related to the Lazarus engine
|oCLazarusException
|oCBaseComponentHandle
|oCComponentHandle
|\CBaseEventListener
\Nlz
 oCECSEngineMain driver to work with entities, components and systems
 oCEntityAn Entity is a collection of components with a unique ID
 oCEventListenerInterface for objects that react to events of a certain type
 oCUpdateableInterface for objects that can be updated by the ECS engine when it ticks
 \CRandomSimple interface for commonly used RNG functionality