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Lazarus
Engine for creating roguelikes in C++
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| Class for exceptions related to the Lazarus engine | |
| Main driver to work with entities, components and systems | |
| An Entity is a collection of components with a unique ID | |
| Interface for objects that react to events of a certain type | |
| Interface for objects that can be updated by the ECS engine when it ticks | |
| Simple interface for commonly used RNG functionality |
1.8.6